![]() ![]() It’s even available on Microsoft’s cloud streaming service, meaning you can theoretically play this on a toaster if you find one compatible. This is also the first Halo game to debut on multiple platforms, from the fancy next-gen Xbox Series X / S to PC and all the way back to the Xbox One consoles. It’s gorgeous, combining a rock-solid FPS with beautiful level design and distinctive enemy design. Is “fine” good enough for a sequel of this caliber? Turns out that after some tweaks, “fine” is an understatement when it comes to how Infinite looks. As is the norm for the gaming community, there was some degree of concern the first time we saw a trailer for Infinite. It’s a great business move that makes Halo Infinite an easy go-to game for groups.Īnother excellent move was ensuring Halo Infinite’s presentation popped on an aesthetic front rather than just wowing players technically. They also won’t have to spend days as “meat” feeding hardcore players as is usually the case in your Call of Duty and Battlefield games. If you’ve got friends, it’s easy to invite them to join you, and they’ll be able to pick up the game and enjoy themselves in no time. Free-to-play shooters have existed for some time, sure, but rarely on this level of quality and with this degree of accessibility. ![]() When you buy Halo Infinite, you’re buying the campaign and that’s it. That’s not “free, but you’ve got a hobbled version of the game” – it’s free. No, Infinite’s innovation from a multiplayer standpoint is making this mode completely free. There’s nothing like using the Grappleshot to swing in on an enemy, then delivering the killing blow with a Plasma Sword. The gunplay, secondary gear and objectives also all come together in the same pleasant way that they always have, making Infinite’s multiplayer a dream to play. ![]() You’ve still got your familiar modes – Slayer, SWAT, Oddball and so on – along with the large-scale objective-based Big Team Battle. That’s not even saying that Infinite’s multiplayer is all that different from previous entries from a gameplay standpoint. This is all great, of course, but perhaps the greatest advancement Halo Infinite makes is on the multiplayer front. ![]() Unsurprisingly, so are the gunplay, melee combat and vehicle battles on offer. Being able to approach objectives designed in the classic Halo style using your own tactics – and the Chief’s new grappling hook, the Grappleshot – is a joy. You’ll blast away at baddies both old and new while they do their best to fight back using AI tactics and trickery. There’s new weapons, of course, like the flame-field-spewing Ravager, and plenty of old favorites return for the ride. Think of this as a hyper-extended version of one of the more open areas in previous Halo games and you might have the idea. Master Chief can explore Zeta Halo to his heart’s content, taking out Banished bases and finding goodies like power upgrades and customization options for Infinite’s multiplayer. It’s got a lot in common with the Infinite (!) number of Breath of the Wild clones that have popped up since that game hit the Switch and essentially created a new genre. Halo Infinite’s campaign follows the leader, as many franchises have, into a new world – a new open world, really. Then again, a Scorpion tank can get a lot of things done… Even the Chief’s strength might be a struggle when it comes to dealing with the mysterious alien force backing up the Banished, though. Along with his AI companion Weapon, the Chief will battle the villainous Banished and their leader Escharum. Multiplayer is awesome, though, I do recommend it.We follow Master Chief yet again – and only Master Chief, no diversions this time – as he explores the ruined Zeta Halo ringworld. I didn't like the way they designed new Covenant enemies, so I didn't get a singleplayer campaign. I haven't seen a single lag- nobody is hanging in the air or teleporting around. Network code is perfect: though it takes a while to load, once you enter the game, it feels like you're playing on your local PC. Get ready to lower quality settings unless you're running the game on at least a 3080 with a powerful CPU. Graphics look great, but performance is pretty bad. Levels are not too big and not too small, you can get back into the fight in like 10 seconds. There are all sorts of game modes too, like DM, TDM or CTF. Maps are really well designed: things like spawn kills or headshots from the other side of the map just don't happen. All in all, no matter how bad you are, you're still going to score some frags and feel pretty satisfied. Respawns are almost instant, so getting killed is not a big deal. They just did it right! Everyone has a ton of HP, so you won't be killed in 0.001 second like in those other FPS games. They just did it right! Everyone has a ton of HP, so you won't be killed in 0.001 second like in those The multiplayer part is fun to play. ![]()
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